Generation:

The Flower Game - Cellular Automata

Once upon a time,* a gardener and a winnower lived** together in a garden.*** [...] In the day between the morning and the evening, the gardener and the winnower played a game of possibilities.

"These are the rules of a game. Let it be played upon an infinite two-dimensional grid of flowers.

*Rule One. A living flower with less than two living neighbors is cut off. It dies.

*Rule Two. A living flower with two or three living neighbors is connected. It lives.

*Rule Three. A living flower with more than three living neighbors is starved and overcrowded. It dies.

*Rule Four. A dead flower with exactly three living neighbors is reborn. It springs back to life.

The only play permitted in the game is the arrangement of the initial flowers."

— The Darkness. Unveiling
            

Pattern Taxonomy

            * It was once before a time, because time had not yet begun.
            ** We did not live. We existed as principles of ontological dynamics that emerged from mathematical structures, as bodiless and inevitable as the primes.
            *** It was the field of possibility that prefigured existence.