Generation:
The Flower Game - Cellular Automata
Once upon a time,* a gardener and a winnower lived** together in a garden.*** [...] In the day between the morning and the evening, the gardener and the winnower played a game of possibilities.
"These are the rules of a game. Let it be played upon an infinite two-dimensional grid of flowers. *Rule One. A living flower with less than two living neighbors is cut off. It dies. *Rule Two. A living flower with two or three living neighbors is connected. It lives. *Rule Three. A living flower with more than three living neighbors is starved and overcrowded. It dies. *Rule Four. A dead flower with exactly three living neighbors is reborn. It springs back to life. The only play permitted in the game is the arrangement of the initial flowers." — The Darkness. Unveiling
* It was once before a time, because time had not yet begun.
** We did not live. We existed as principles of ontological dynamics that emerged from mathematical structures, as bodiless and inevitable as the primes.
*** It was the field of possibility that prefigured existence.
